

You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it.

When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it.

If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.

Automated spam (advertising) or intrustion attempts (hacking).We don’t even have language for the different flavors of frustration, which is strange when you consider that contemporary society is essentially a colossal industrial machine that aims to reduce frustration everywhere, but frequently manufactures it from nothing.Īnyway, here are a few of the flavors that I like.Your current IP address has been blocked due to bad behavior, which generally means one of the following: Some are rare: flavors for the frustration aficionado. Some of the flavors are overused, and some are used only by accident. Not all frustrations are alike they taste different. I think to better appreciate the feeling of frustration, and the things we can do with that feeling, it might be useful to talk about some of the different tastes it can have. Games that are perfectly obedient are mere software. What would Space Invaders be like if you never had to start again? What would Myst be like if you were never stumped? A game that is completely devoid of frustration is likely to be a game without friction, without disobedience. Yet frustration is an essential ingredient in many (all?) of the most famous and influential designs. Game designers take it as axiomatic that if the player feels frustrated, something has gone wrong with the design.
